{"id":57,"date":"2024-01-12T20:23:24","date_gmt":"2024-01-12T18:23:24","guid":{"rendered":"https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/?p=57"},"modified":"2024-01-13T15:12:25","modified_gmt":"2024-01-13T13:12:25","slug":"empathy-in-video-games","status":"publish","type":"post","link":"https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/empathy-in-video-games\/","title":{"rendered":"Feeling Empathy in Video Games"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Feeling empathy in video games<\/h2>\n\n\n\n<p class=\"has-text-align-left\">TED or <a href=\"https:\/\/www.ted.com\/talks\" target=\"_blank\" rel=\"noreferrer noopener\">TED Talks<\/a> is an annual online conference that showcases interesting and inspirational speakers talking about varying subjects such as education, business, and science. In 2019, one of their speakers was Catharina B\u00f8hler, a Norwegian game developer and CEO of an independent (indie) game studio Sarepta Studio. <\/p>\n\n\n\n<p class=\"has-text-align-left\">In her <a href=\"https:\/\/www.youtube.com\/watch?v=s1ge8hwsFOk\" target=\"_blank\" rel=\"noreferrer noopener\">TED Talk<\/a>, B\u00f8hler showcased their game \u201cMy Child Lebensborn\u201d. She talked about her teams\u2019 journey in trying to create a game that would make the players emotionally interested in its narrative. Lebensborn were children born in Norway during the second World War to Norwegian women and German soldiers. They were often ostracized by their families and society. The game has the player in the role of a seven-year-old Lebensborn child\u2019s adoptive parent.<\/p>\n\n\n\n<!--more-->\n\n\n\n<h3 class=\"wp-block-heading has-text-align-left has-medium-font-size\">Peer support from video games?<\/h3>\n\n\n\n<p>People discuss video games\u2019 stories widely online. Blog posts and video-analyses are common these days. People want to know about good games beforehand and discuss about them afterwards. They want to hear and share experiences even though they might have played the game alone. Did the game\u2019s theme impact others the way it did them? Game companies also encourage this talk because it&#8217;s free advertisement for their game.<\/p>\n\n\n\n<p>My Child Lebensborn&#8217;s theme is very heavy. This is why I might not play it despite it being an interesting title. I&#8217;ve, however, played several other games that tackle empathy, fear, hope and regret. As such the topic is interesting to me. <\/p>\n\n\n\n<p>As games have evolved, we\u2019ve began to see deeper storytelling in them. There are games about mental health, such as <a href=\"https:\/\/www.celestegame.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Celeste<\/a>, a game about cancer called <a href=\"https:\/\/www.thatdragoncancer.com\/#home\" target=\"_blank\" rel=\"noreferrer noopener\">That Dragon, Cancer<\/a>, and even a game where your job is to control the flow of immigrants on an imaginary nation\u2019s border called, <a href=\"https:\/\/papersplea.se\/\" target=\"_blank\" rel=\"noreferrer noopener\">Papers, Please<\/a>.<\/p>\n\n\n\n<p>Some games are based on the developers\u2019 own experiences. This can help make the game feel more realistic and personal. I\u2019ve noticed that if the game&#8217;s topic is personal or well researched, it really gives an impact while playing and feels respectful. B\u00f8hler and her team also did a lot of research into their topic. These included interviewing actual Lebensborn people and watching documentaries. <\/p>\n\n\n\n<p>One of the themes in their game is bullying, which is a familiar theme to many. Many Lebensborn\u2019s players across the world said they could identify with its themes, like horrors of war, childhood trauma or a parent\u2019s responsibility.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\">Unpleasant feelings is part of the job<\/h3>\n\n\n\n<p>The team themselves had difficulties dealing with the topic of child abuse but decided to keep it in the game for realism. In gaming circles, child abuse is seen as a sort of boundary, over which no one wants to climb. Violent games have excess blood, people are starving and beaten, but there are no corpses of children in game worlds. <\/p>\n\n\n\n<p>A child\u2019s death is treated with sadness. <\/p>\n\n\n\n<p>The more realistic child characters in game, the more it is considered poor taste to have violence happen to them. In this light I believe that B\u00f8hler\u2019s team had to go through some unpleasant decisions in what to show. I hope they managed to treat the topic with respect.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\">\u201cYour actions have consequences in a video game.\u201d<\/h3>\n\n\n\n<p>Video games are highly dependent on user input. Sounds, visuals, and story guide the player to a desired direction, but ultimately it is up to the player to decide if they want to follow. A game such as Lebensborn tries to make the non-player-character (or NPC) child as compelling as possible so that the player would want to take care of them.<\/p>\n\n\n\n<p><a href=\"https:\/\/psychcentral.com\/health\/why-do-we-anthropomorphize\" target=\"_blank\" rel=\"noreferrer noopener\">Anthropomorphizing<\/a> means attributing human qualities to non-human things (I do this often while gaming). Game developers take advantage of this in both serious games like Lebensborn or in humorous ways like Portal\u2019s <a href=\"https:\/\/en.wikipedia.org\/wiki\/Weighted_Companion_Cube\" target=\"_blank\" rel=\"noreferrer noopener\">Weighted Companion Cube<\/a>. Players feel sad when sad things happen to their favourite characters, so they want to protect them. <\/p>\n\n\n\n<p>On the other hand, some players have created \u201c<a href=\"https:\/\/www.thegamer.com\/pacifist-peaceful-no-kill-runs-in-gaming-ranked\/#mirrors-edge\" target=\"_blank\" rel=\"noreferrer noopener\">pacifist runs<\/a>\u201d for originally violent games where they try to complete the game without killing any of the game\u2019s enemies. I think this shows that players can show empathy to NPCs even when the game itself doesn\u2019t actively encourage it. They will also try to find new solutions to challenges.<\/p>\n\n\n\n<h3 class=\"wp-block-heading has-medium-font-size\">Good stuff, but&#8230;<\/h3>\n\n\n\n<p>All in all, I enjoyed listening to Catharina B\u00f8hler\u2019s talk, but there wasn\u2019t really anything new to me. She could\u2019ve dived deeper into the topic, since at times her talk seemed to be more about promoting her game. Still, I understand that she wanted to set her own game as an example. I\u2019ve become happy, sad and scared while gaming, and think games can be a safe way to deal with these feelings. <\/p>\n\n\n\n<p>Not all games need to have deep narratives, some are made just to be entertaining. But games have the potential to give voice to those who don\u2019t have it. I don&#8217;t think we can have too much empathy in video games. We just need to learn when to use it.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<div class=\"wp-block-cover\"><span aria-hidden=\"true\" class=\"wp-block-cover__background has-background-dim\"><\/span><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" class=\"wp-block-cover__image-background wp-image-94\" alt=\"\" src=\"https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/files\/2024\/01\/javier-m-unsplash-controller-edited.jpg\" data-object-fit=\"cover\" srcset=\"https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/files\/2024\/01\/javier-m-unsplash-controller-edited.jpg 1920w, https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/files\/2024\/01\/javier-m-unsplash-controller-edited-300x169.jpg 300w, https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/files\/2024\/01\/javier-m-unsplash-controller-edited-1024x576.jpg 1024w, https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/files\/2024\/01\/javier-m-unsplash-controller-edited-768x432.jpg 768w, https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/files\/2024\/01\/javier-m-unsplash-controller-edited-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><div class=\"wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow\">\n<p>Sources:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">VIDEO (Catharina Bohler TEDx Mannheim, 2019): <a href=\"https:\/\/www.youtube.com\/watch?v=s1ge8hwsFOk\" target=\"_blank\" rel=\"noreferrer noopener\">More than just a game &#8211; creating empathy with video games<\/a>&nbsp;<\/li>\n\n\n\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">ARTICLE (The Gamer, 2022): <a href=\"https:\/\/www.thegamer.com\/pacifist-peaceful-no-kill-runs-in-gaming-ranked\/\" target=\"_blank\" rel=\"noreferrer noopener\">10 Pasifist Runs in Gaming, Ranked<\/a><\/li>\n\n\n\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">GAME <a href=\"https:\/\/www.celestegame.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Celeste<\/a><\/li>\n\n\n\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">GAME <a href=\"https:\/\/papersplea.se\/\" target=\"_blank\" rel=\"noreferrer noopener\">Papers, Please<\/a><\/li>\n\n\n\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">ARTICLE <a href=\"https:\/\/en.wikipedia.org\/wiki\/Weighted_Companion_Cube\" target=\"_blank\" rel=\"noreferrer noopener\">Weighted Companion Cube<\/a><\/li>\n\n\n\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">ARTICLE (Psych Central, 2022): <a href=\"https:\/\/psychcentral.com\/health\/why-do-we-anthropomorphize\" target=\"_blank\" rel=\"noreferrer noopener\">Why Do We Anthropomorphize?<\/a><\/li>\n\n\n\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">WEBSITE <a href=\"https:\/\/www.ted.com\/talks\" target=\"_blank\" rel=\"noreferrer noopener\">TED Talks<\/a><\/li>\n\n\n\n<li class=\"has-small-font-size\" style=\"text-decoration:underline\">GAME <a href=\"https:\/\/www.thatdragoncancer.com\/#home\" target=\"_blank\" rel=\"noreferrer noopener\">That Dragon, Cancer<\/a><\/li>\n<\/ul>\n\n\n\n<p class=\"has-text-align-center has-large-font-size\"><\/p>\n<\/div><\/div>\n\n\n\n<p class=\"has-small-font-size\">Photo by <a href=\"https:\/\/unsplash.com\/@cjdante?utm_content=creditCopyText&amp;utm_medium=referral&amp;utm_source=unsplash\" target=\"_blank\" rel=\"noreferrer noopener\">Javier Mart\u00ednez<\/a> on <a href=\"https:\/\/unsplash.com\/photos\/red-xbox-one-game-controller-hUD0PUczwJQ?utm_content=creditCopyText&amp;utm_medium=referral&amp;utm_source=unsplash\" target=\"_blank\" rel=\"noreferrer noopener\">Unsplash<\/a><\/p>\n\n\n\n<p class=\"has-small-font-size\">Featured image: Photo by <a href=\"https:\/\/unsplash.com\/@derekstory?utm_content=creditCopyText&amp;utm_medium=referral&amp;utm_source=unsplash\" target=\"_blank\" rel=\"noreferrer noopener\">Derek Story<\/a> on <a href=\"https:\/\/unsplash.com\/photos\/black-and-yellow-guitar-pick-jrqeb5o7H2U?utm_content=creditCopyText&amp;utm_medium=referral&amp;utm_source=unsplash\" target=\"_blank\" rel=\"noreferrer noopener\">Unsplash<\/a><\/p>\n\n\n\n<p>Cemit students&#8217; blog &#8211; <a href=\"https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/\" target=\"_blank\" rel=\"noreferrer noopener\">Homepage<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Feeling empathy in video games TED or TED Talks is an annual online conference that showcases interesting and inspirational speakers talking about varying subjects such as education, business, and science. In 2019, one of their speakers was Catharina B\u00f8hler, a Norwegian game developer and CEO of an independent (indie) game studio Sarepta Studio. In her&#8230;<\/p>\n","protected":false},"author":25146,"featured_media":77,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[9,10,7],"class_list":["post-57","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reaction-paper","tag-heavy-themes-in-gaming","tag-tedtalk","tag-video-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Feeling Empathy in Video Games - Cemit students&#039; blog<\/title>\n<meta name=\"description\" content=\"Empathy in video games and how to create it - a reaction paper discussing game developer Catharina B\u00f8hler&#039;s TED Talk.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogi.eoppimispalvelut.fi\/cemitspring24\/empathy-in-video-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Feeling Empathy in Video Games - Cemit students&#039; 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