The Northern parts of the World Heritage Struve Geodetic Arc project team has gathered a huge amount of background information concerning the Struve Geodetic Arc, starting from archives and proceeding but not limited to many site visits and collaboration with experts....
From a historical story to a mobile game
In game design process there is no precise starting point and no exact order in which things always go. There are methods established through both research and just plain trial and error but still, there is no one correct or standardized way of how the process works each and every time everywhere. Generally, the process goes from initial idea to defining the core mechanics to prototyping and producing the final product. The initial idea for a game might come from wanting to use a specific technology or device, or wanting to create a game that goes in a certain genre. One possibility for the initial idea of a game might also be wishing to tell a story, real or imaginary one. Struve mobile game fits the latter case, the initial idea was to tell a story of how the Struve Geodetic Arc came to be.